![]() In the original, I could accept the lack of direction it was more about exploration and slow development than following the story of Robin finding out how her sister died and the things that spin-off from there. I'm nitpicking because it's the little things that hinder Below Zero for me. Last I checked, the alien consciousness was uploaded into her brain she didn't have a 5G mast installed. It's even more perplexing here when your character has a futuristic alien in her noggin, which can detect nearby alien structures using the sheer power of willing the game forward. Where am I going? What am I doing? Why can't Robin (the protagonist) keep a bloody diary? When I think about what the game should do, I think of games like Miasmata, where you generate your own map as you explore and keep track of what you want to do. At the same time, with a larger focus on a story, I find the inability to map areas annoying. Underwater, you've also got new creatures to test your mettle against, as well as returning friends - or enemies.Įxploration of the abyss is one of Subnautica's and Subnautica: Below Zero's best features. This is especially true when you're on the Snow Fox, speeding away from giant creatures that are determined to turn you into an appetiser. They aren't as fun, atmospheric, engaging, or as intriguing as the underwater elements, but they are different, and they are still fun. It's a strange one because I don't mind the land parts of Subnautica: Below Zero. 4546B is not the water planet I thought it was. Why? While a good 70% of the game is set underwater, there's a surprising amount of land to wander on. Scrap that it's now just a survival game. If you've played Subnautica, read Francesco's review of Subnautica, or if you've read my preview of Subnautica: Below Zero, you know what the game is going to be like. Granted, there's a fair amount of that there too, but we'll get to that. The problem with this is that a lot of it will be repetition, and I don't mean the game. Sure, it's unseemly and ruins your interior decoration, but the fish can't escape, so free dinner! They're charming enough bugs that I genuinely don't care about them, but I needed to fill in some space on this review, so I've written a paragraph about them. Honestly, aside from the crashes, the bugs are few and far between, and while a fish you're killing fleeing through solid rock is annoying, it's nothing too major, same with the fish and weeds in your base. Weeds are growing through the floor fish are somehow getting in and flying about in the air-filled room. Since it can't apply enough pressure to crack through and start flooding my base, it's decided to infiltrate some other way. Another issue is where the ocean has decided that my oceanic base is a true affront to its sense of self. In terms of other issues, I've still encountered a few where I'm getting stuck in the scenery or the fish that I'm currently killing decides to flee its imminent death by phasing through nearby rocks. I've just played a bit more of the game, and I'm adding this after most of the review is already completed - I've crashed a few times while actually saving the game, meaning even if I wanted to save the game, it wouldn't. ![]() That's when I started to set a timer to remind me to save." I didn't remember this, and I've sadly encountered a few more crashes while playing. ![]() It has crashed on me eight times in three days. Not in creatures are trying to kill me, I've raged-quitted, hates me. One of the two is certainly impacting my ability to remember things, things like me saying, "The first is that this game hates me.
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